Official trailer, showcasing what kind of animations you can currently create.
Damn, at last. I've thought "nay, that's too difficult to pull off" for approx, half a year. And then I finally made it. I had to actually write to Scirra Ltd. for them to fix bugs in the fucking IDE for this thing to see the light of day. Boy...
The main idea here is to bring custom card making one step further - with audio, effects and epic card play movement. If you're a Hearthstone enthusiast, you've probably thought about something like that once or twice.
Now, it depends on people. If at least someone gives attention and support, future versions will follow. I've already wrote descriptions of it on multiple places, all that's left for you is to see it
.tk domain at Dot tk suddenly became a paid service, hence we move war-sim to warsim.ga. Let's imagine ga stands for game.
Since I want to be a proper coder, all the junk had to be moved elsewhere. Such things as Talking Steve, my really old games as Pong clone (wow, ikr) and other stuff had to be moved/deleted. Absolute garbage like Epic Button widget for websites (which made an explosion sound when clicked) has been deleted forever. Other things which might have not been made by a monkey are moved to
after the whole website URL. Also, check out the memorial, it makes me cry every time...
As a citizen of fairly small state, I am proud with every videogame made in my homeland. I compiled a list of the best ones, found in various resources like gamedev.lv (if your not a citizen of Latvia don't even bother going to the website) , spoki.lv and others. Hopefully you'll find it mildly interesting ;)
1. Moustache Mountain
Probably the most successful one from Latvia. Passed the barrier of Steam Greenlight and made it to Steam! Gg, fella!
2. There was a Caveman
A very fine looking platformer with loverly graphics and dinasaurs. Classic, but finely crafted indie.
3. Funky Karts
An odd 2d/3d karting/platformer publicly acclaimed mix. Very nice to see latvian guys on summit in San Francisco.
A huge ambitious project (especially in a country were gamedev is as popular as absinthe), but seriously lacking graphics. Game is only at it's alpha, so that has all the chances to change.
5. Burning Wings
A 3d sidescrolling shoot-em up is a rare guest in 2016, but that doesn't mean it is less welcome.
http://war-sim.ga isn't as advanced graphically (it technicaly isn't a game at all) but it's a project I developed, so here it is on the list :D The strongest point here is an idea and player's imagination, so check war-sim out of you want to clash two states together.
7. Lust (weird name, ikr)
Why is it called Lust I have no fucking clue, and , like most 3D unity based indies it is suffering from heavy lack of good graphics. Still, the developer has time to make it work until release.
One of the most finely crafted trailers for an indie game I've seen. A multi-level puzzle game with lots of customization, what's not to enjoy?
9. Tower Clash
Trailer might look a little disappointing compared to the previous one - but the game itself is rather sweet. It has tactics with card-based gameplay, graphics and a new idea. Fine work, Latvians! (Game is currently being converted from Greenlight to real Steam store!)
Thats all folks!
Sadly, there really isn't much else to see in Latvian gamedev market that would look remotely applicable for a worldwide market, Most of the projects are labeled "first project" and are essencially really bad platformers/topdown shooters w/o ideas,
My only advice to developers on the list - if you're making a video on your game, don't call it "game test 01", instead of that make a gripping trailer with music and something flashy. That'll get you some well deserved attention. Valete!
If I accidentally left your made-in-latvia game without a spotlight, let me know in the comments and I'll gladly fix it ^_^
A colorful update!
This blog skipped over v2k16.2 (for being a rather minor update) and now v2k16.3 arrives! Biggest feature is the addition of colors to the game - they now mark their corresponding countries, In the feature I might make them customisable (or i might not :P). The color thing, believe it or not, was actually a very tough task.
The addition of newsletter is a fairly big deal aswell since it'll allow me to keep the coming people and keep track of how many fans the game has.
The update is again, minor, but colors greatly improve on game visuals and the text can be read easier. Enjoy!
I have a lot of plans for war-sim.tk ,but me and Danila Gerasimov (the designer fella) are starting a new project, which is f*king epic, so I might have to pospone the war-sim medieval patches and more politics. Still, I like the way it is now. Hopefully you enjoy it aswell.
Go ahead, try it at WAR-SIM.GA
Huh? An UPDATE
It has been a little while since the last patch (City Patch) and now War Sim returns! So, whats new in the patch?
Play now at war-sim.ga
I'm quite fond of coastal artillery, also big guns (which may sound like a euphemism to a weaker mind), hence I do shitton of weird drawings during less fun classes in the gymnasium. The idea is to take 'em to the next level - collages. Heres what I've got (keep in mind 'tis the first time I've done something like this). The idea is to continue with such and improve my drawing skills - as a game dev I'll sure fucking need em.
This evening I sat down and was like : right, this is horrible. I used my really old website as the host for 90% of my downloads and online games, so I just changed that. It all relies on Google Drive now. Its not the best alternative, but its much more flexible and allows do download your project quickly if I decide to use it for my other projects. I spent a lot of time fiddling with and testing my old games.
Among some sh**ty games I found the Draw&Play, a quick platformer I made back in 2013.
I really liked it (even tho the idea is a bit stolen), so Im gonna add a sequel of it to my todo list and I'll also publish it to itch.io! Check it out there ;)